Playtesting is a vital step in this project. I had the opportunity to conduct live playtests with my fellow game development classmates. Testing with fellow game devs in particular helped me to gain a unique advantage, as they’re not only potential players but also like-minded developers who understand the complexities of game design.
Although our playtest sessions are smaller and more informal compared to professional settings, I took a look at The Playtesting Kit and drew ideas from it, making sure that I got the most from this session.

Additionally, I applied several other tips from the Playtesting Kit to make the sessions more structured and impactful:
This gave players a quick and clear overview of each game, making it easy for them to understand the concepts and choose the one that caught their interest.
To ‘advertise’, I printed screenshots from the prototypes of my game ideas, accompanied by their titles, brief descriptions and tags.
Additionally, I provided QR codes that lead players to a feedback form on the game(s) they chose.


‘SEEDS OF CONFLICT, Narrative-Driven RPG Adventure, Tags: Motivation, Betrayal, External Conflict, Ideological Conflict, Power Abuse’

‘HIGH ROAD, Platformer & Stealth Challenges, Tags: Internal Conflict, Self-Reflection, Identity’




