Last phase, I created a very early demo of Seeds of Conflict. The purpose of the Demo was to give players a feel of what the game should feel like/what it will include. In the video below, I have recorded a part of the demo and talk about it a little further. I also touch up on the level design and the choice to make area based and semi open-world.

https://www.youtube.com/watch?v=W6M_lrQHBrY


Kingdom Hearts is well-known for its area-based level design, featuring small zones with hidden treasures and secrets that encourage exploration. While inspired by this, my levels will be slightly larger and provide more activities to engage players before reaching the exit leading to the next area.

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Kingdom Hearts Level Maps (Area exits marked red).