Phase 3 Goals

Develop some prototypes: Create prototypes for my game ideas. (1 week development time max)

Explore Conflict as a Narrative theme: Integrate conflict as a core element, explore how it drives character development, world-building and player immersion.

Game Mechanics: Consider unique gameplay mechanics that align with the chosen theme of Conflict.

Testing: Conduct testing and gain feedback for mechanics, pacing and player experience.

Personal and Professional Growth: Push my development abilities and narrative design insight, gaining hands-on experience and expanding my skill set in game design and storytelling.

Conceptualising Game Mechanics and Interactions

Game I: Centered on power dynamics and motivations.

Game II: Focused on reflection and internal conflict

Game III:

Notable Theme Variables

Power: Examines how power dynamics drive conflict and influence character motives.

Motivation: Delves into what pushes characters to act, highlighting moral dilemmas.

Resolution: Explores how characters or factions attempt to resolve or escalate conflicts.

Tension: Builds narrative suspense, guiding the player’s emotional journey.

Current State of Research - Brief Reflection

I’ve spent a lot of time researching the role of conflict in the previous phases, studying its dynamics and effects on characters, settings, narratives and much more. Now, with plenty more knowledge in this topic than I initially started with, I am a lot more confident in my ability to take this theme and create some ideas for making it into a game.